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{{Infobox Game |
{{Infobox Game |
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|name= Spirit Camera: The Cursed Memoir |
|name= Spirit Camera: The Cursed Memoir |
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|romaji name= Shinrei Camera ~Tsuiteru Techou~ |
|romaji name= Shinrei Camera ~Tsuiteru Techou~ |
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|PAL name= Spirit Camera: The Cursed Memoir |
|PAL name= Spirit Camera: The Cursed Memoir |
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− | |developer= Tecmo |
+ | |developer= Koei Tecmo<br>Nintendo SPD Group No. 4 |
|publisher= Nintendo |
|publisher= Nintendo |
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|release date= January 12, 2012 <small>(Jap.)</small><br>April 13, 2012 <small>(NA)</small><br>June 29, 2012 <small>(PAL)</small> |
|release date= January 12, 2012 <small>(Jap.)</small><br>April 13, 2012 <small>(NA)</small><br>June 29, 2012 <small>(PAL)</small> |
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− | |ratings= Teen <small>(ESRB)</small> |
+ | |ratings= Teen <small>(ESRB)</small><br>CERO B (12+) <small>(Jap.)</small><br>16 <small>(PEGI)</small> |
|platform= Nintendo 3DS |
|platform= Nintendo 3DS |
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|japan cover= SpiritCameracover.jpg |
|japan cover= SpiritCameracover.jpg |
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}} |
}} |
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− | '''''Spirit Camera: The Cursed Memoir''''' (心霊カメラ ~憑いてる手帳~; ''Shinrei Camera ~Tsuiteru Techou~'') is a Nintendo 3DS exclusive |
+ | '''''Spirit Camera: The Cursed Memoir''''' (心霊カメラ ~憑いてる手帳~; ''Shinrei Camera ~Tsuiteru Techou~'') is a Nintendo 3DS exclusive Japanese survival horror game and the second spin-off in the [[Fatal Frame series]], co-developed by [http://en.wikipedia.org/wiki/Tecmo_Koei Tecmo Koei] and [http://en.wikipedia.org/wiki/Nintendo Nintendo]. In this game, the player must discover how to escape the curse of a house that is haunted by a mysterious ghost named [[Woman in Black]]. |
− | The game comes with an "AR (Augmented Reality) notebook",called "The Diary of Faces", |
+ | The game utilises AR technology and comes with an "AR (Augmented Reality) notebook", called "The Diary of Faces", which the player uses in junction with the game. |
− | |||
− | Spirit Camera: The Cursed Memoir is a spinoff of the ''[[Fatal Frame series]]'' for the Nintendo 3DS, which utilises AR technology. The game has so far only been announced for release in Japan and North America. |
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In this game, the player serves as the game's protagonist, and the game is played from a first-person perspective. The game uses a single save slot and is single-player. It retails at 3,800 yen in Japan, and is available in North America for $35(USD)/$40(CAD). |
In this game, the player serves as the game's protagonist, and the game is played from a first-person perspective. The game uses a single save slot and is single-player. It retails at 3,800 yen in Japan, and is available in North America for $35(USD)/$40(CAD). |
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==Gameplay== |
==Gameplay== |
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The game has three modes: Story, Ghost Camera and Horror Notebook. |
The game has three modes: Story, Ghost Camera and Horror Notebook. |
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+ | |||
− | ;Story Mode (Purple Diary) |
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+ | ====Story Mode (Purple Diary)==== |
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The main story mode, during which the plot progresses. The player finds the Purple Diary and allows [[Maya]] to escape from it. In this mode, the player must use the 3DS camera, serving as the [[Camera Obscura]], to find hints within the diary and battle ghosts in the real world environment around them. Clearing Story Mode takes roughly two to three hours and unlocks an outfit for Maya, Story Mode (Extra), and Battle mode. |
The main story mode, during which the plot progresses. The player finds the Purple Diary and allows [[Maya]] to escape from it. In this mode, the player must use the 3DS camera, serving as the [[Camera Obscura]], to find hints within the diary and battle ghosts in the real world environment around them. Clearing Story Mode takes roughly two to three hours and unlocks an outfit for Maya, Story Mode (Extra), and Battle mode. |
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+ | |||
− | ;Story Mode (Extra) |
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+ | ====Story Mode (Extra)==== |
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− | Unlocked after completing Story Mode for the first time, this is a more difficult version of story mode, in which you can obtain extra game notes. The messages in the Purple Diary at the beginning and end of the story are slightly different. |
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+ | Unlocked after completing Story Mode for the first time, this is a more difficult version of story mode, in which the player can obtain extra game notes. The messages in the Purple Diary at the beginning and end of the story are slightly different. |
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− | ;Battle Mode |
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+ | |||
+ | ====Battle Mode==== |
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A mode in which the player can freely take photographs of and battle characters appearing in story mode. Clearing battles in this mode adds a new costume and new battles. |
A mode in which the player can freely take photographs of and battle characters appearing in story mode. Clearing battles in this mode adds a new costume and new battles. |
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+ | |||
− | ;Ghost Camera |
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+ | ====Ghost Camera==== |
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− | This mode can be played in a total of three different ways. Using the 3DS' camera to take photos of the player's surroundings will result in images of ghosts appearing in the pictures. Players can also "diagnose" someone as being haunted, by taking a photo of the player or other people, which will reveal an image of the "ghost" haunting them. Ghosts from previous games seem to appear in this mode, such as [[Fatal Frame II: Crimson Butterfly|Fatal Frame II's]] [[Veiled Priests]]. Players can also take photographs of their own face or the faces of others and put them onto a ghost's body, and fight them in a mode called Defeating the Cursed Face. This mode is unlocked after completing [[Akira|the masked boy's]] mask game during the "Eyes Peeping From the Mask" chapter. |
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+ | This mode can be played in a total of three different ways. Using the 3DS' camera to take photos of the player's surroundings will result in images of ghosts appearing in the pictures, a similiar fuction used in the first ''Fatal Frame spin-off'', ''[[Real: Another Edition]]''. Players can also "diagnose" someone as being haunted, by taking a photo of the player or other people, which will reveal an image of the "ghost" haunting them. Ghosts from previous games seem to appear in this mode, such as [[Fatal Frame II: Crimson Butterfly|Fatal Frame II's]] [[Veiled Priests]]. Players can also take photographs of their own face or the faces of others and put them onto a ghost's body, and fight them in a mode called Defeating the Cursed Face. This mode is unlocked after completing [[Akira|the masked boy's]] mask game during the "Eyes Peeping From the Mask" chapter. |
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− | ;Horror Notebook |
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+ | |||
+ | ====Horror Notebook==== |
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In this mode, the player must use the 3DS camera to search through the AR Notebook to find the ghost of the Masked Boy hiding within it, which will trigger a mini-game. The other known game in this mode is "Curse of the Japanese Dolls", in which the player must correctly identify the real doll out of a group, and photograph it to exorcise it within the time limit. |
In this mode, the player must use the 3DS camera to search through the AR Notebook to find the ghost of the Masked Boy hiding within it, which will trigger a mini-game. The other known game in this mode is "Curse of the Japanese Dolls", in which the player must correctly identify the real doll out of a group, and photograph it to exorcise it within the time limit. |
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==Main Characters== |
==Main Characters== |
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− | [[Maya]] (眞夜) - A girl |
+ | [[Maya]] (眞夜) - A girl the protagonist have brought out into the real world. The protagonist must work with Maya to solve the diary's curse, and regain Maya's lost memories. |
[[Kaito Hasebe]] - This man was investigating the diary, and eventually became cursed by and trapped within it. |
[[Kaito Hasebe]] - This man was investigating the diary, and eventually became cursed by and trapped within it. |
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+ | [[Shiori Hasebe]]<span style="display: none;"> </span>(操られた女) - Another victim of the Purple Diary. She has taken the form of a human-sized doll. |
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− | [[Old Woman]] (老婆) - A mysterious old lady who appears to those who become involved with the diary. The magic words she chants seem to have something to do with the diary's hidden secrets. People who hear her chanting can never escape from the diary. |
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− | [[Akira]] (仮面の少年) - The Masked Boy. A boy who was spirited away after once becoming trapped in the diary. He appears before those investigating the diary, inviting them to play. Those who lose the game are spirited away, just like him. |
+ | [[Akira]] (Koji) (仮面の少年) - The Masked Boy. A boy who was spirited away after once becoming trapped in the diary. He appears before those investigating the diary, inviting them to play. Those who lose the game are spirited away, just like him. |
+ | [[Old Woman]] (Seamstress) (老婆) - A mysterious old lady who appears to those who become involved with the diary. The magic words she chants seem to have something to do with the diary's hidden secrets. People who hear her chanting can never escape from the diary. |
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− | [[Woman in Black]] (黒い服の女) - The antagonist of the game. Her words appear on the first page of the diary, and she lures people inside and imprisons them there. |
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+ | [[Woman in Black]] (黒い服の女) - The antagonist of the game. Her words appear on the first page of the diary, and she lures people inside and imprisons them there. |
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− | [[Shiori Hasebe]]<span style="display: none;"> </span>(操られた女) - Another victim of the Purple Diary. She has taken the form of a human-sized doll. |
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==Chapters== |
==Chapters== |
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− | Spirit Camera is not divided into numbered chapters during gameplay, although there are different sections. The titles below come from the "Scene Selection" menu |
+ | Spirit Camera is not divided into numbered chapters during gameplay, although there are different sections. The titles below come from the "Scene Selection" menu the player can unlock by playing through story mode, and does not overlap perfectly with full sections. |
+ | |||
*'''The Cursed Diary''' |
*'''The Cursed Diary''' |
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− | ::The purple diary -- a book spoken of in urban legend -- came into |
+ | ::The purple diary -- a book spoken of in urban legend -- came into the protagonist's possession. With the [[Camera Obscura]], the protagonist looked at the diary's first page, the blank page. |
+ | |||
*'''The Vanished Man''' |
*'''The Vanished Man''' |
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− | :: |
+ | ::The protagonist escaped the hallucinations of the purple diary. While speaking to Maya, a girl trapped in the diary, an eerie voice filled the air. The voice seemed to come from a photo of a man in the diary. |
+ | |||
*'''The Blocking Hands''' |
*'''The Blocking Hands''' |
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− | ::A man trapped by the curse disappeared into the diary once again. To learn more about the diary's secrets, |
+ | ::A man trapped by the curse disappeared into the diary once again. To learn more about the diary's secrets, the protagonist decided to follow him. |
+ | |||
*'''The Prisoner''' |
*'''The Prisoner''' |
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− | :: |
+ | ::The protagonist fended off the white hands that were blocking the door. Behind that door within the diary are the man imprisoned by the curse and the woman in black. |
+ | |||
*'''Hide-and-Seek''' |
*'''Hide-and-Seek''' |
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− | ::While investigating the diary's curse, |
+ | ::While investigating the diary's curse, the protagonist's eyes stop at an old photo of a young boy. |
+ | |||
*'''Hidden Words''' |
*'''Hidden Words''' |
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::An old diary left behind by the boy. Seemingly cryptic words are written inside. |
::An old diary left behind by the boy. Seemingly cryptic words are written inside. |
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*'''Peek-a-Boo''' |
*'''Peek-a-Boo''' |
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− | :: |
+ | ::The protagonist found photos of four masks on a page of the diary. Looking at them with the Camera Obscura, the protagonist notices four dark sets of eyes staring back at it. |
+ | |||
*'''Crumpled Picture''' |
*'''Crumpled Picture''' |
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::An old picture left in the diary looks like it was drawn by a child. It has something on it that's hard to discern, like it was crumpled up in a strange way. The voice of the boy whose face was taken can be heard coming from the picture. |
::An old picture left in the diary looks like it was drawn by a child. It has something on it that's hard to discern, like it was crumpled up in a strange way. The voice of the boy whose face was taken can be heard coming from the picture. |
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*'''Girl Afraid of the Dark''' |
*'''Girl Afraid of the Dark''' |
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::There might be others inside the diary - people whose faces haven't yet been taken. While looking at other pages in the diary, Maya's eyes stop at the picture of an old doll. There's something familiar about it. |
::There might be others inside the diary - people whose faces haven't yet been taken. While looking at other pages in the diary, Maya's eyes stop at the picture of an old doll. There's something familiar about it. |
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*'''Mysterious Score''' |
*'''Mysterious Score''' |
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::A mysterious song drifts from the diary. Maya thinks she's heard it before. The melancholy song turns out to be coming from the piece of sheet music within the diary. |
::A mysterious song drifts from the diary. Maya thinks she's heard it before. The melancholy song turns out to be coming from the piece of sheet music within the diary. |
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*'''Beyond the Screen''' |
*'''Beyond the Screen''' |
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− | :: |
+ | ::The protagonist solved the riddle of the sheet music and then saw the silhouette of a young girl, alone and terrified in the darkness. The girl could be part of Maya's family. The protagonist searches the diary for a way to save her. |
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*'''Ancient Rite''' |
*'''Ancient Rite''' |
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::The old records in the diary are opening the doors of Maya's memory. They're all connected in some way to an ancient rite. |
::The old records in the diary are opening the doors of Maya's memory. They're all connected in some way to an ancient rite. |
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+ | |||
*'''The Last Door''' |
*'''The Last Door''' |
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− | ::Maya discovered the true identity of the woman in black and figured out the cause of the curse. Now she's disappeared into the diary. |
+ | ::Maya discovered the true identity of the woman in black and figured out the cause of the curse. Now she's disappeared into the diary. The protagonist follows her, searching for the last hidden door. |
==Regional Differences== |
==Regional Differences== |
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*The stockings and shorts in Maya's unlockable Gothic Lolita Costume are changed to leggings in the North American and European releases of the game. |
*The stockings and shorts in Maya's unlockable Gothic Lolita Costume are changed to leggings in the North American and European releases of the game. |
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*In the European version there is an option to switch from English to Japanese audio, which is not available in the North American version. |
*In the European version there is an option to switch from English to Japanese audio, which is not available in the North American version. |
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− | *In the North American version models of Mio and Mayu as they appear in [[Fatal Frame II: Deep Crimson Butterfly]] were removed. |
+ | *In the North American version, models of [[Mio Amakura|Mio]] and [[Mayu Amakura|Mayu]] as they appear in ''[[Fatal Frame II: Deep Crimson Butterfly]]'' were removed. |
*In the North American version, Akira's name has been changed to Koji and the Old Woman is known as the Seamstress. These changes have been reversed in the European version. |
*In the North American version, Akira's name has been changed to Koji and the Old Woman is known as the Seamstress. These changes have been reversed in the European version. |
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*In the American and European versions, Maya's age has been changed from 15 to 18. |
*In the American and European versions, Maya's age has been changed from 15 to 18. |
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==Character Appearances== |
==Character Appearances== |
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− | Several characters from previous games in the Fatal Frame |
+ | Several characters from previous games in the ''Fatal Frame series'' show up in Ghost Camera Mode. Following characters are confirmed. |
*[[Mio Amakura]] - [[Fatal Frame II: Deep Crimson Butterfly|Deep Crimson Butterfly]] outfit |
*[[Mio Amakura]] - [[Fatal Frame II: Deep Crimson Butterfly|Deep Crimson Butterfly]] outfit |
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*[[Mayu Amakura]] - [[Fatal Frame II: Deep Crimson Butterfly|Deep Crimson Butterfly]] outfit |
*[[Mayu Amakura]] - [[Fatal Frame II: Deep Crimson Butterfly|Deep Crimson Butterfly]] outfit |
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*[[Ruka Minazuki]] |
*[[Ruka Minazuki]] |
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*[[Veiled Priests]] |
*[[Veiled Priests]] |
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− | *Hisame |
+ | *[[Hisame Kuze|Hisame]] |
*[[Broken Neck Woman]] |
*[[Broken Neck Woman]] |
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− | *Yoshitatsu Kiryu |
+ | *[[Yoshitatsu Kiryu]] |
*[[Kazuto Amaki]] |
*[[Kazuto Amaki]] |
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− | *Men in White |
+ | *[[Shrine Carpenters|Men in White]] |
*[[Kei Amakura]] |
*[[Kei Amakura]] |
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*[[Sae Kurosawa]] |
*[[Sae Kurosawa]] |
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*[[Yashuu Kuze]] |
*[[Yashuu Kuze]] |
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+ | ==Nintendo interview== |
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− | ==Interview with the developers== |
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[[File:Developers.jpg|700px]] |
[[File:Developers.jpg|700px]] |
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− | Satoru Iwata (Nintendo's president) interviewed Keisuke Kikuchi (producer), Toshiharu Izuno (co-producer) and Kozo Makino (co-producer) in |
+ | Satoru Iwata (Nintendo's president) interviewed Keisuke Kikuchi (producer), Toshiharu Izuno (co-producer) and Kozo Makino (co-producer) in a Nintendo's Iwata Asks interview published in December 2011. The interview was as follows: |
− | {| |
+ | {| style="border-collapse:collapse; border-style:hidden; margin-top:-50px; margin-bottom:-50px;" cellpadding="10" |
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− | | <br/><center>'''Imagination Is the Scariest Thing'''</center> |
+ | | <br /><center>'''Imagination Is the Scariest Thing'''</center>-Iwata: Today I would like to talk about development of the Spirit Camera: The Cursed Memoir for the Nintendo 3DS system. Thank you for your time. |
− | |||
− | -Iwata: Today I would like to talk about development of the Spirit Camera: The Cursed Memoir for the Nintendo 3DS system. Thank you for your time. |
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[[File:Satoru Iwata.jpg|thumb|center|250px|Satoru Iwata]] |
[[File:Satoru Iwata.jpg|thumb|center|250px|Satoru Iwata]] |
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-Iwata: First, please introduce yourselves. |
-Iwata: First, please introduce yourselves. |
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-Iwata: Which is? |
-Iwata: Which is? |
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-Iwata: Really?! (laughs) |
-Iwata: Really?! (laughs) |
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-Iwata: That may be fate, but could the encounter have been led by something possessing you, perhaps? (laughs) |
-Iwata: That may be fate, but could the encounter have been led by something possessing you, perhaps? (laughs) |
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-Iwata: So, Kikuchi-san, Spirit Camera: The Cursed Memoir is a relation of the Fatal Frame series (known as the "Zero" series in Japan) that you have worked on for so long, right? |
-Iwata: So, Kikuchi-san, Spirit Camera: The Cursed Memoir is a relation of the Fatal Frame series (known as the "Zero" series in Japan) that you have worked on for so long, right? |
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-Iwata: Has it been ten years already? Many games are marking its 10th and 20th anniversaries lately. What did you have in mind when you made the first game? |
-Iwata: Has it been ten years already? Many games are marking its 10th and 20th anniversaries lately. What did you have in mind when you made the first game? |
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-Iwata: The scariest things are in your own head. |
-Iwata: The scariest things are in your own head. |
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-Iwata: Not something you actually see, but the thought of what you find scary possibly popping out at any moment is much scarier. |
-Iwata: Not something you actually see, but the thought of what you find scary possibly popping out at any moment is much scarier. |
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-Iwata: The players subconsciously complement in their own head what is difficult to see or hear. |
-Iwata: The players subconsciously complement in their own head what is difficult to see or hear. |
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-Iwata: AR technology is a standout feature of Spirit Camera: The Cursed Memoir, but in the broader sense, the Fatal Frame series has always used augmented reality. |
-Iwata: AR technology is a standout feature of Spirit Camera: The Cursed Memoir, but in the broader sense, the Fatal Frame series has always used augmented reality. |
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-Iwata: In that respect, use of the Wii Remote controller in the previous game, Zero: Tsukihami no Kamen, is immersive like AR. |
-Iwata: In that respect, use of the Wii Remote controller in the previous game, Zero: Tsukihami no Kamen, is immersive like AR. |
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-Iwata: What have you placed importance on throughout your ten-year history working on the Fatal Frame series? |
-Iwata: What have you placed importance on throughout your ten-year history working on the Fatal Frame series? |
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-Iwata: You're braced for something to leap out, but it turns out that there's nothing there. The more you think about the possibility, the greater the fear. |
-Iwata: You're braced for something to leap out, but it turns out that there's nothing there. The more you think about the possibility, the greater the fear. |
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-Iwata: You know…the Fatal Frame series always features cute girls. |
-Iwata: You know…the Fatal Frame series always features cute girls. |
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-Iwata: Is there some reason for that? |
-Iwata: Is there some reason for that? |
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-Iwata: So I was right, cute girls are a secret key ingredient in the Fatal Frame series! (laughs) |
-Iwata: So I was right, cute girls are a secret key ingredient in the Fatal Frame series! (laughs) |
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-Iwata: That is true. Actually, the staff who worked on the package artwork for Zero: Tsukihami no Kamen for Wii told me that when finishing up the art, Tecmo Koei Games was really particular about the female characters. |
-Iwata: That is true. Actually, the staff who worked on the package artwork for Zero: Tsukihami no Kamen for Wii told me that when finishing up the art, Tecmo Koei Games was really particular about the female characters. |
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-Iwata: They said that you were more detailed than they had ever experienced before and that you were really particular about what they should do, and how that was a great learning experience. |
-Iwata: They said that you were more detailed than they had ever experienced before and that you were really particular about what they should do, and how that was a great learning experience. |
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-Iwata: Izuno-san, did you experience culture shock working together with Kikuchi-san and others who had been raised in that kind of culture? |
-Iwata: Izuno-san, did you experience culture shock working together with Kikuchi-san and others who had been raised in that kind of culture? |
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-Iwata: (laughs) You've also developed games with Camelot and AlphaDream, and recently Heibonsha, and yet Tecmo Koei Games has its own unique personality and artistic identity. |
-Iwata: (laughs) You've also developed games with Camelot and AlphaDream, and recently Heibonsha, and yet Tecmo Koei Games has its own unique personality and artistic identity. |
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-Iwata: How did development of Spirit Camera: The Cursed Memoir start? |
-Iwata: How did development of Spirit Camera: The Cursed Memoir start? |
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-Iwata: Like you could hear Nintendo 3DS saying, "Make a Fatal Frame game for me!" |
-Iwata: Like you could hear Nintendo 3DS saying, "Make a Fatal Frame game for me!" |
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-Iwata: You were sure because of your experience working together on Zero: Tsukihami no Kamen. |
-Iwata: You were sure because of your experience working together on Zero: Tsukihami no Kamen. |
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-Iwata: That's right. |
-Iwata: That's right. |
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-Iwata: What exactly was that? |
-Iwata: What exactly was that? |
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Line 305: | Line 441: | ||
-Iwata: There is that problem of the entryway. Lots of people enjoy horror movies, but I feel like not that many people are checking out horror video games. You wanted to solve that somehow, right? |
-Iwata: There is that problem of the entryway. Lots of people enjoy horror movies, but I feel like not that many people are checking out horror video games. You wanted to solve that somehow, right? |
||
+ | |||
+ | |||
+ | |||
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+ | |||
Line 312: | Line 453: | ||
-Iwata: Looking back, that had a big influence over this project. |
-Iwata: Looking back, that had a big influence over this project. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 317: | Line 463: | ||
-Iwata: The reason I didn't give the first proposal an okay was because in my mind horror games should have fairly rich graphics and good sound, and you make the room dark and concentrate on them alone. I felt like if you made a game for the Nintendo 3DS system based on that home-console concept, no matter how many new features you pack in, it would be a watered down version of the console version. I said that because, like Izuno-san said earlier, I thought adopting a different approach held the possibility of getting through to a broader base of people. |
-Iwata: The reason I didn't give the first proposal an okay was because in my mind horror games should have fairly rich graphics and good sound, and you make the room dark and concentrate on them alone. I felt like if you made a game for the Nintendo 3DS system based on that home-console concept, no matter how many new features you pack in, it would be a watered down version of the console version. I said that because, like Izuno-san said earlier, I thought adopting a different approach held the possibility of getting through to a broader base of people. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 322: | Line 473: | ||
-Iwata: Then the developers bestirred themselves and thought, "We gotta get this past the president!" Because of that the game came together and today we can talk about it. (laughs) |
-Iwata: Then the developers bestirred themselves and thought, "We gotta get this past the president!" Because of that the game came together and today we can talk about it. (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 331: | Line 487: | ||
-Iwata: You mean the AR markers. |
-Iwata: You mean the AR markers. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 338: | Line 499: | ||
-Iwata: Even if they were standard household items, it would be difficult to find something with the exact same shape. |
-Iwata: Even if they were standard household items, it would be difficult to find something with the exact same shape. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 343: | Line 509: | ||
-Iwata: If the product came with an actual AR Book that had all the standard markers in it, you could give all the players the same environment, so to speak. |
-Iwata: If the product came with an actual AR Book that had all the standard markers in it, you could give all the players the same environment, so to speak. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 356: | Line 527: | ||
-Iwata: So the "Cursed Memoir" is a book with writing of unknown origin in it. Was anything difficult about including the AR Book? |
-Iwata: So the "Cursed Memoir" is a book with writing of unknown origin in it. Was anything difficult about including the AR Book? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 361: | Line 537: | ||
-Iwata: That's true! (laughs) If you're expecting it but it doesn't happen, it isn't functioning as a marker. |
-Iwata: That's true! (laughs) If you're expecting it but it doesn't happen, it isn't functioning as a marker. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 366: | Line 547: | ||
-Iwata: That's something to look forward to when playing the game. (laughs) |
-Iwata: That's something to look forward to when playing the game. (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 371: | Line 557: | ||
-Iwata: If it just meant more work, it would be meaningless. |
-Iwata: If it just meant more work, it would be meaningless. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 376: | Line 567: | ||
-Iwata: Makino-san, you worked on making the AR Book. Was that difficult? |
-Iwata: Makino-san, you worked on making the AR Book. Was that difficult? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 381: | Line 577: | ||
-Iwata: Recognition and fear didn't go together easily. |
-Iwata: Recognition and fear didn't go together easily. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 386: | Line 587: | ||
-Iwata: And now, were you able to make it so that the process is a fun element rather than feeling like a task? |
-Iwata: And now, were you able to make it so that the process is a fun element rather than feeling like a task? |
||
+ | |||
+ | |||
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+ | |||
+ | |||
Line 391: | Line 597: | ||
-Iwata: How about you, Izuno-san? |
-Iwata: How about you, Izuno-san? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 398: | Line 609: | ||
-Iwata: Makino-san, wasn't that an unreasonable request? (laughs) |
-Iwata: Makino-san, wasn't that an unreasonable request? (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Makino: It sure was! (laughs) Once that came down, Kikuchi-san and I really… |
Makino: It sure was! (laughs) Once that came down, Kikuchi-san and I really… |
||
− | -Iwata: I feel like Tecmo Koei Games has lots of staff members who, when asked to make the game deeper, will passionately throw |
+ | -Iwata: I feel like Tecmo Koei Games has lots of staff members who, when asked to make the game deeper, will passionately throw |
| themselves into it. |
| themselves into it. |
||
− | |||
Kikuchi: That may be true. (laughs) In that respect, we delved into the story at first, but then we were also able to add a lot that would broaden players' enjoyment. |
Kikuchi: That may be true. (laughs) In that respect, we delved into the story at first, but then we were also able to add a lot that would broaden players' enjoyment. |
||
Line 412: | Line 627: | ||
-Iwata: Izuno-san, now that the game is done, do you feel as if you realized a type of horror that people will want to talk about with others? |
-Iwata: Izuno-san, now that the game is done, do you feel as if you realized a type of horror that people will want to talk about with others? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 418: | Line 638: | ||
-Iwata: I see. Once you take one, there's no way you can go without showing it to someone. (laughs) |
-Iwata: I see. Once you take one, there's no way you can go without showing it to someone. (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 423: | Line 648: | ||
-Iwata: Spirit Check? (laughs) |
-Iwata: Spirit Check? (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 428: | Line 658: | ||
-Iwata: In other words, you present a different way of enjoying horror, through everyone gathering and playing together instead of just getting scared. |
-Iwata: In other words, you present a different way of enjoying horror, through everyone gathering and playing together instead of just getting scared. |
||
+ | |||
+ | |||
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Line 437: | Line 672: | ||
-Iwata: (laughs) The same thing is probably happening around Nintendo. |
-Iwata: (laughs) The same thing is probably happening around Nintendo. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 444: | Line 684: | ||
-Iwata: A lot people view AR—partially because of AR Games9, included in Nintendo 3DS—as mostly taking a photo of a marker and seeing something pop up on it, but you have expanded on that quite a bit this time. I feel like playing with others gives rise to different kinds of AR. Makino-san, what do you think? |
-Iwata: A lot people view AR—partially because of AR Games9, included in Nintendo 3DS—as mostly taking a photo of a marker and seeing something pop up on it, but you have expanded on that quite a bit this time. I feel like playing with others gives rise to different kinds of AR. Makino-san, what do you think? |
||
+ | |||
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+ | |||
Line 451: | Line 696: | ||
-Iwata: When you make a horror game, there tends to be someone on the team who is a scaredy-cat and says, "No, not a scary game!" Was there anyone like that? |
-Iwata: When you make a horror game, there tends to be someone on the team who is a scaredy-cat and says, "No, not a scary game!" Was there anyone like that? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 456: | Line 706: | ||
-Iwata: What is their relationship with the game like now? |
-Iwata: What is their relationship with the game like now? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 467: | Line 722: | ||
-Iwata: When it comes to horror and mystery, you can adopt a style that shows something viscerally upsetting in a straightforward and raw way or a style that draws upon imagination and strange phenomena to stir fear and surprise. I think the Fatal Frame team's method is definitely the latter. |
-Iwata: When it comes to horror and mystery, you can adopt a style that shows something viscerally upsetting in a straightforward and raw way or a style that draws upon imagination and strange phenomena to stir fear and surprise. I think the Fatal Frame team's method is definitely the latter. |
||
+ | |||
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+ | |||
+ | |||
Line 472: | Line 732: | ||
-Iwata: As a side note, it was a little hard to come up with the title Spirit Camera: The Cursed Memoir. |
-Iwata: As a side note, it was a little hard to come up with the title Spirit Camera: The Cursed Memoir. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 477: | Line 742: | ||
-Iwata: It took awhile for me to give my assent. (laughs) You must have thought up a lot of titles and discussed them over and over. |
-Iwata: It took awhile for me to give my assent. (laughs) You must have thought up a lot of titles and discussed them over and over. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 482: | Line 752: | ||
-Iwata: Kikuchi-san, what did you think at first about changing the name away from Fatal Frame? |
-Iwata: Kikuchi-san, what did you think at first about changing the name away from Fatal Frame? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 491: | Line 766: | ||
-Iwata: People who have played the series would think, "Oh, that guy?" |
-Iwata: People who have played the series would think, "Oh, that guy?" |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 496: | Line 776: | ||
-Iwata: When I first heard that one, it sounded derivative of AR Games. When people who had experienced AR Games played this game, it would be shockingly different than what they imagined, so while I could understand why you suggested that title, I thought it would give the wrong impression. |
-Iwata: When I first heard that one, it sounded derivative of AR Games. When people who had experienced AR Games played this game, it would be shockingly different than what they imagined, so while I could understand why you suggested that title, I thought it would give the wrong impression. |
||
+ | |||
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Line 501: | Line 786: | ||
-Iwata: Right. |
-Iwata: Right. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 508: | Line 798: | ||
-Iwata: Kikuchi-san, did working together on a game with Nintendo have an influence on you? |
-Iwata: Kikuchi-san, did working together on a game with Nintendo have an influence on you? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 513: | Line 808: | ||
-Iwata: Nintendo came in from different angles and tossed out unreasonable demands? (laughs) |
-Iwata: Nintendo came in from different angles and tossed out unreasonable demands? (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 520: | Line 820: | ||
-Iwata: It isn't often that a project involves more than one company and you strike upon a relationship in which you can say, "Let's make another game in the series!" |
-Iwata: It isn't often that a project involves more than one company and you strike upon a relationship in which you can say, "Let's make another game in the series!" |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 525: | Line 830: | ||
-Iwata: Even if you say something negative, you're not tearing each other down. Rather, as a single organization with a shared task and goal, you're on the same level. |
-Iwata: Even if you say something negative, you're not tearing each other down. Rather, as a single organization with a shared task and goal, you're on the same level. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 530: | Line 840: | ||
-Iwata: A lot of times, Izuno-san, you came to talk to me almost as if possessed by Kikuchi-san. That's the sign of a unified team. I could always sense that, and I've noticed it again as we talk today. |
-Iwata: A lot of times, Izuno-san, you came to talk to me almost as if possessed by Kikuchi-san. That's the sign of a unified team. I could always sense that, and I've noticed it again as we talk today. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 535: | Line 850: | ||
-Iwata: All right, to finish up, could I ask each of you to say something to the fans of the Fatal Frame series, as well as to people who have never played it? Let's start with you, Makino-san. |
-Iwata: All right, to finish up, could I ask each of you to say something to the fans of the Fatal Frame series, as well as to people who have never played it? Let's start with you, Makino-san. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 541: | Line 861: | ||
-Iwata: And to people who have never played the series? |
-Iwata: And to people who have never played the series? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 546: | Line 871: | ||
-Iwata: It's so strange to mention the words horror game and singles-party in a single sentence. (laughs) |
-Iwata: It's so strange to mention the words horror game and singles-party in a single sentence. (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 551: | Line 881: | ||
-Iwata: Since properly experiencing a horror game required a certain amount of time and the right environment, I suppose it has been the genre least suited to showing to others. |
-Iwata: Since properly experiencing a horror game required a certain amount of time and the right environment, I suppose it has been the genre least suited to showing to others. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 556: | Line 891: | ||
-Iwata: How about you, Izuno-san? |
-Iwata: How about you, Izuno-san? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 561: | Line 901: | ||
-Iwata: A dramatic improvement on the existing formula? |
-Iwata: A dramatic improvement on the existing formula? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 566: | Line 911: | ||
-Iwata: You could say that it doesn't leave a bad taste in your mouth, right? |
-Iwata: You could say that it doesn't leave a bad taste in your mouth, right? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 571: | Line 921: | ||
-Iwata: Kikuchi-san, you're last. |
-Iwata: Kikuchi-san, you're last. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 578: | Line 933: | ||
-Iwata: It turned out to be the kind of game that even you—the one who is most particular about the Fatal Frame series—feel that way. |
-Iwata: It turned out to be the kind of game that even you—the one who is most particular about the Fatal Frame series—feel that way. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 583: | Line 943: | ||
-Iwata: It truly has become contiguous with the real world. |
-Iwata: It truly has become contiguous with the real world. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 590: | Line 955: | ||
-Iwata: Is it also okay for people who have difficulty with game controls? |
-Iwata: Is it also okay for people who have difficulty with game controls? |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 595: | Line 965: | ||
-Iwata: So everyone in the family can be scared and scream together. (laughs) |
-Iwata: So everyone in the family can be scared and scream together. (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 600: | Line 975: | ||
-Iwata: A portable fear! That's catchy! (laughs) |
-Iwata: A portable fear! That's catchy! (laughs) |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Line 605: | Line 985: | ||
-Iwata: Thank you for today, everyone. |
-Iwata: Thank you for today, everyone. |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Everyone: Thank you! |
Everyone: Thank you! |
||
− | |} |
+ | |} |
+ | <br /> |
||
==Sales in Japan== |
==Sales in Japan== |
||
Line 615: | Line 1,001: | ||
Below is displayed the weekly results based on Media Create and Famitsu's software sales charts (number of sales vary depending of the chart): |
Below is displayed the weekly results based on Media Create and Famitsu's software sales charts (number of sales vary depending of the chart): |
||
− | {| |
+ | {| style="border-collapse:collapse; border-style:hidden; margin-top:-10px; margin-bottom:-10px;" cellpadding="10" |
− | |align="left"|<center>'''Media Create Top 50'''</center> |
+ | | align="left" |<center>'''Media Create Top 50'''</center>'''Week 2, 2012 (January 9 - January 15)''' |
− | '''Week 2, 2012 (January 9 - January 15)''' |
||
− | The game debuted at 7th place, selling 16.351 units, but didn't become the highest sold 3DS title of the week for staying behind the 3DS games: Mario Kart 7 (2nd place), Monster Hunter 3G (3rd place), Super Mario 3D Land (4th place) and Inazuma Eleven Go: Shine/Dark (5th place). |
+ | The game debuted at 7th place, selling 16.351 units, but didn't become the highest sold 3DS title of the week for staying behind the 3DS games: Mario Kart 7 (2nd place), Monster Hunter 3G (3rd place), Super Mario 3D Land (4th place) and Inazuma Eleven Go: Shine/Dark (5th place). <ref>[http://www.neogaf.com/forum/showthread.php?t=459330]</ref> |
'''Week 3, 2012 (January 16 - January 22)''' |
'''Week 3, 2012 (January 16 - January 22)''' |
||
− | The game declined 20 positions in the ranking, jumping from 7th to 27th place. |
+ | The game declined 20 positions in the ranking, jumping from 7th to 27th place. <ref>[http://www.neogaf.com/forum/showthread.php?t=460236]</ref> |
'''Week 4, 2012 (January 23 - January 29)''' |
'''Week 4, 2012 (January 23 - January 29)''' |
||
− | The game declined 11 positions in the ranking, jumping from 27th to 38th place. |
+ | The game declined 11 positions in the ranking, jumping from 27th to 38th place. <ref>[http://www.neogaf.com/forum/showthread.php?t=461515]</ref> |
'''Week 5, 2012 (January 30 - February 5)''' |
'''Week 5, 2012 (January 30 - February 5)''' |
||
− | The game didn't reach the Top 50. |
+ | The game didn't reach the Top 50. <ref>[http://www.neogaf.com/forum/showthread.php?t=462383]</ref> |
− | |<center>'''Famitsu Top 30'''</center> |
+ | |<center>'''Famitsu Top 30'''</center>'''Week 3, 2012 (January 9 - January 15)''' |
− | '''Week 3, 2012 (January 9 - January 15)''' |
||
− | The game debuted at 7th place, selling 16.174 units, but didn't become the highest sold 3DS title of the week for staying behind the 3DS games: Mario Kart 7 (2nd place), Monster Hunter 3G (3rd place), Super Mario 3D Land (4th place) and Inazuma Eleven Go: Shine/Dark (6th place). |
+ | The game debuted at 7th place, selling 16.174 units, but didn't become the highest sold 3DS title of the week for staying behind the 3DS games: Mario Kart 7 (2nd place), Monster Hunter 3G (3rd place), Super Mario 3D Land (4th place) and Inazuma Eleven Go: Shine/Dark (6th place). <ref>[http://garaph.info/weeklyoverview.php?week=2012-01-09]</ref> |
'''Week 4, 2012 (January 16 - January 22)''' |
'''Week 4, 2012 (January 16 - January 22)''' |
||
Line 642: | Line 1,026: | ||
The game declined 19 positions in the ranking, jumping from 7th to 26th place, selling 4.100 units. |
The game declined 19 positions in the ranking, jumping from 7th to 26th place, selling 4.100 units. |
||
− | The number of sales combined with the previous week resulted in a total of 20.274 units sold. |
+ | The number of sales combined with the previous week resulted in a total of 20.274 units sold. <ref>[http://garaph.info/weeklyoverview.php?week=2012-01-16]</ref> |
'''Week 5, 2012 (January 23 - January 29)''' |
'''Week 5, 2012 (January 23 - January 29)''' |
||
− | The game didn't reach the Top 30. |
+ | The game didn't reach the Top 30. <ref>[http://garaph.info/weeklyoverview.php?week=2012-01-23]</ref> |
|} |
|} |
||
+ | |||
+ | ==Global sales== |
||
+ | Below is displayed the number of units sold worldwide according to VGChartz: |
||
+ | |||
+ | North America: 0.08m (49.9%)<br /> |
||
+ | Europe: 0.02m (10.2%)<br /> |
||
+ | Japan: 0.06m (35.6%)<br /> |
||
+ | Rest of the World: 0.01m (4.4%)<br /> |
||
+ | Global: 0.17m |
||
+ | |||
+ | As of February 21st 2015, 0.17m units were sold. <ref>[http://www.vgchartz.com/game/70374/spirit-camera-the-cursed-memoir/]</ref> |
||
==Trivia== |
==Trivia== |
||
− | *The main staff who work on the main |
+ | *The main staff who work on the main ''Fatal Frame series'' are in charge of its development, though Makoto Shibata took on a "supervisory" role rather than his usual role as director. |
− | *The game was originally titled "Dr. Asou's Spirit Camera" (麻生博士の心霊カメラ, ''Asou Hakase no Shinrei Camera'') by Keisuke Kikuchi, since he has been mentioned in every other game in the series, but so many people didn't know who he was |
+ | *The game was originally titled "Dr. Asou's Spirit Camera" (麻生博士の心霊カメラ, ''Asou Hakase no Shinrei Camera'') by Keisuke Kikuchi, since he has been mentioned in every other game in the series, but so many people didn't know who he was, thus the idea was quickly dropped. Another suggestion was "AR Horror Games". |
*One of the [http://www.nintendo.co.jp/3ds/alcj/movie/index.html <u>promotional movies</u>] added to the official website was a mini-drama about three girls, Rina, Saki and Kaori, who play the game and become cursed by it. |
*One of the [http://www.nintendo.co.jp/3ds/alcj/movie/index.html <u>promotional movies</u>] added to the official website was a mini-drama about three girls, Rina, Saki and Kaori, who play the game and become cursed by it. |
||
*The game's music was composed by Ayako Toyoda. |
*The game's music was composed by Ayako Toyoda. |
||
*This game was released in America on Friday the 13th, a day known for superstition. |
*This game was released in America on Friday the 13th, a day known for superstition. |
||
*The game sold 0.09m units globally. |
*The game sold 0.09m units globally. |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery widths="150" position="center" spacing="small" orientation="square" captionalign="center"> |
||
+ | Spirit Camera Image 3.jpg |
||
+ | Spirit Camera Image 2.jpg |
||
+ | Spirit Camera Image 1.jpg |
||
+ | SP Jp back cover.jpg|The back cover of the Japanese box art |
||
+ | SP US back cover.jpg|The back cover of the American box art |
||
+ | SP EU back cover.jpg|The back cover of the European box art |
||
+ | </gallery> |
||
==Videos== |
==Videos== |
||
<gallery captionalign="center" postion="center" widths="300"> |
<gallery captionalign="center" postion="center" widths="300"> |
||
Nintendo 3DS - Spirit Camera The Cursed Memoir Launch Trailer|The trailer of the north american version |
Nintendo 3DS - Spirit Camera The Cursed Memoir Launch Trailer|The trailer of the north american version |
||
+ | Ghost Camera ~Haunted Notebook~ Mini Horror Drama (English Subs)|A short horror drama made to promote the game (click on the CC icon to enable subtitles) |
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</gallery> |
</gallery> |
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− | == |
+ | ==External links== |
+ | *http://iwataasks.nintendo.com/interviews/#/3ds/spiritcamera/0/0 |
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− | *[http://www.neogaf.com/forum/showthread.php?t=459330 NeoGAF] [http://www.neogaf.com/forum/showthread.php?t=460236] [http://www.neogaf.com/forum/showthread.php?t=461515] [http://www.neogaf.com/forum/showthread.php?t=462383] |
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+ | <references /> |
||
− | *[http://garaph.info/weeklyoverview.php?week=2012-01-09 Garaph] [http://garaph.info/weeklyoverview.php?week=2012-01-16] [http://garaph.info/weeklyoverview.php?week=2012-01-23] |
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− | *[http://iwataasks.nintendo.com/interviews/#/3ds/spiritcamera/0/0 Nintendo] |
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[[Category:Spin-offs]] |
[[Category:Spin-offs]] |
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[[Category:Games]] |
[[Category:Games]] |
Latest revision as of 11:28, 20 January 2017
Spirit Camera: The Cursed Memoir | |||
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心霊カメラ ~憑いてる手帳 Shinrei Camera ~Tsuiteru Techou~ Spirit Camera: The Cursed Memoir | |||
Developer(s) | Koei Tecmo Nintendo SPD Group No. 4 | ||
Publisher(s) | Nintendo | ||
Release date(s) | January 12, 2012 (Jap.) April 13, 2012 (NA) June 29, 2012 (PAL) | ||
Ratings | Teen (ESRB) CERO B (12+) (Jap.) 16 (PEGI) | ||
Platform | Nintendo 3DS | ||
Spirit Camera: The Cursed Memoir (心霊カメラ ~憑いてる手帳~; Shinrei Camera ~Tsuiteru Techou~) is a Nintendo 3DS exclusive Japanese survival horror game and the second spin-off in the Fatal Frame series, co-developed by Tecmo Koei and Nintendo. In this game, the player must discover how to escape the curse of a house that is haunted by a mysterious ghost named Woman in Black.
The game utilises AR technology and comes with an "AR (Augmented Reality) notebook", called "The Diary of Faces", which the player uses in junction with the game.
In this game, the player serves as the game's protagonist, and the game is played from a first-person perspective. The game uses a single save slot and is single-player. It retails at 3,800 yen in Japan, and is available in North America for $35(USD)/$40(CAD).
Storyline[]
Zero: Purple Diary / Zero ~Murasaki no Nikki~ (零 ~紫の日記~)
One day, the diary suddenly arrived. "The Purple Diary" It's an old diary that has been whispered about in urban legends for as long as anyone can remember.
On the first page of the diary, eerie photographs and cryptic words... Those who see the words that shouldn't be there, suddenly appearing on the page that was blank only a second before...
They're spirited away, and eventually found with a completely different appearance.
A corpse, with its face cut up...
--From the official site
Gameplay[]
The game has three modes: Story, Ghost Camera and Horror Notebook.
Story Mode (Purple Diary)[]
The main story mode, during which the plot progresses. The player finds the Purple Diary and allows Maya to escape from it. In this mode, the player must use the 3DS camera, serving as the Camera Obscura, to find hints within the diary and battle ghosts in the real world environment around them. Clearing Story Mode takes roughly two to three hours and unlocks an outfit for Maya, Story Mode (Extra), and Battle mode.
Story Mode (Extra)[]
Unlocked after completing Story Mode for the first time, this is a more difficult version of story mode, in which the player can obtain extra game notes. The messages in the Purple Diary at the beginning and end of the story are slightly different.
Battle Mode[]
A mode in which the player can freely take photographs of and battle characters appearing in story mode. Clearing battles in this mode adds a new costume and new battles.
Ghost Camera[]
This mode can be played in a total of three different ways. Using the 3DS' camera to take photos of the player's surroundings will result in images of ghosts appearing in the pictures, a similiar fuction used in the first Fatal Frame spin-off, Real: Another Edition. Players can also "diagnose" someone as being haunted, by taking a photo of the player or other people, which will reveal an image of the "ghost" haunting them. Ghosts from previous games seem to appear in this mode, such as Fatal Frame II's Veiled Priests. Players can also take photographs of their own face or the faces of others and put them onto a ghost's body, and fight them in a mode called Defeating the Cursed Face. This mode is unlocked after completing the masked boy's mask game during the "Eyes Peeping From the Mask" chapter.
Horror Notebook[]
In this mode, the player must use the 3DS camera to search through the AR Notebook to find the ghost of the Masked Boy hiding within it, which will trigger a mini-game. The other known game in this mode is "Curse of the Japanese Dolls", in which the player must correctly identify the real doll out of a group, and photograph it to exorcise it within the time limit.
Main Characters[]
Maya (眞夜) - A girl the protagonist have brought out into the real world. The protagonist must work with Maya to solve the diary's curse, and regain Maya's lost memories.
Kaito Hasebe - This man was investigating the diary, and eventually became cursed by and trapped within it.
Shiori Hasebe (操られた女) - Another victim of the Purple Diary. She has taken the form of a human-sized doll.
Akira (Koji) (仮面の少年) - The Masked Boy. A boy who was spirited away after once becoming trapped in the diary. He appears before those investigating the diary, inviting them to play. Those who lose the game are spirited away, just like him.
Old Woman (Seamstress) (老婆) - A mysterious old lady who appears to those who become involved with the diary. The magic words she chants seem to have something to do with the diary's hidden secrets. People who hear her chanting can never escape from the diary.
Woman in Black (黒い服の女) - The antagonist of the game. Her words appear on the first page of the diary, and she lures people inside and imprisons them there.
Chapters[]
Spirit Camera is not divided into numbered chapters during gameplay, although there are different sections. The titles below come from the "Scene Selection" menu the player can unlock by playing through story mode, and does not overlap perfectly with full sections.
- The Cursed Diary
- The purple diary -- a book spoken of in urban legend -- came into the protagonist's possession. With the Camera Obscura, the protagonist looked at the diary's first page, the blank page.
- The Vanished Man
- The protagonist escaped the hallucinations of the purple diary. While speaking to Maya, a girl trapped in the diary, an eerie voice filled the air. The voice seemed to come from a photo of a man in the diary.
- The Blocking Hands
- A man trapped by the curse disappeared into the diary once again. To learn more about the diary's secrets, the protagonist decided to follow him.
- The Prisoner
- The protagonist fended off the white hands that were blocking the door. Behind that door within the diary are the man imprisoned by the curse and the woman in black.
- Hide-and-Seek
- While investigating the diary's curse, the protagonist's eyes stop at an old photo of a young boy.
- Hidden Words
- An old diary left behind by the boy. Seemingly cryptic words are written inside.
- Peek-a-Boo
- The protagonist found photos of four masks on a page of the diary. Looking at them with the Camera Obscura, the protagonist notices four dark sets of eyes staring back at it.
- Crumpled Picture
- An old picture left in the diary looks like it was drawn by a child. It has something on it that's hard to discern, like it was crumpled up in a strange way. The voice of the boy whose face was taken can be heard coming from the picture.
- Girl Afraid of the Dark
- There might be others inside the diary - people whose faces haven't yet been taken. While looking at other pages in the diary, Maya's eyes stop at the picture of an old doll. There's something familiar about it.
- Mysterious Score
- A mysterious song drifts from the diary. Maya thinks she's heard it before. The melancholy song turns out to be coming from the piece of sheet music within the diary.
- Beyond the Screen
- The protagonist solved the riddle of the sheet music and then saw the silhouette of a young girl, alone and terrified in the darkness. The girl could be part of Maya's family. The protagonist searches the diary for a way to save her.
- Ancient Rite
- The old records in the diary are opening the doors of Maya's memory. They're all connected in some way to an ancient rite.
- The Last Door
- Maya discovered the true identity of the woman in black and figured out the cause of the curse. Now she's disappeared into the diary. The protagonist follows her, searching for the last hidden door.
Regional Differences[]
- The title of Story Mode is Fatal Frame: The Diary of Faces in the US version, and Project Zero: The Purple Diary in the European version.
- The stockings and shorts in Maya's unlockable Gothic Lolita Costume are changed to leggings in the North American and European releases of the game.
- In the European version there is an option to switch from English to Japanese audio, which is not available in the North American version.
- In the North American version, models of Mio and Mayu as they appear in Fatal Frame II: Deep Crimson Butterfly were removed.
- In the North American version, Akira's name has been changed to Koji and the Old Woman is known as the Seamstress. These changes have been reversed in the European version.
- In the American and European versions, Maya's age has been changed from 15 to 18.
- In both Japanese and European releases of the game the player can see eyes peeking through the game box, in reference to a Japanese ghost called Mokumokuren. This extra is absent in the North American release.
Character Appearances[]
Several characters from previous games in the Fatal Frame series show up in Ghost Camera Mode. Following characters are confirmed.
- Mio Amakura - Deep Crimson Butterfly outfit
- Mayu Amakura - Deep Crimson Butterfly outfit
- Ruka Minazuki
- Veiled Priests
- Hisame
- Broken Neck Woman
- Yoshitatsu Kiryu
- Kazuto Amaki
- Men in White
- Kei Amakura
- Sae Kurosawa
- Itsuki Tachibana
- Rei Kurosawa
- Miku Hinasaki
- Misaki Asou
- Choushiro Kirishima
- Madoka Tsukimori
- Yashuu Kuze
Nintendo interview[]
Satoru Iwata (Nintendo's president) interviewed Keisuke Kikuchi (producer), Toshiharu Izuno (co-producer) and Kozo Makino (co-producer) in a Nintendo's Iwata Asks interview published in December 2011. The interview was as follows:
Sales in Japan[]
Spirit Camera was released on January 12 at the price of ¥3.800.
Below is displayed the weekly results based on Media Create and Famitsu's software sales charts (number of sales vary depending of the chart):
Global sales[]
Below is displayed the number of units sold worldwide according to VGChartz:
North America: 0.08m (49.9%)
Europe: 0.02m (10.2%)
Japan: 0.06m (35.6%)
Rest of the World: 0.01m (4.4%)
Global: 0.17m
As of February 21st 2015, 0.17m units were sold. [8]
Trivia[]
- The main staff who work on the main Fatal Frame series are in charge of its development, though Makoto Shibata took on a "supervisory" role rather than his usual role as director.
- The game was originally titled "Dr. Asou's Spirit Camera" (麻生博士の心霊カメラ, Asou Hakase no Shinrei Camera) by Keisuke Kikuchi, since he has been mentioned in every other game in the series, but so many people didn't know who he was, thus the idea was quickly dropped. Another suggestion was "AR Horror Games".
- One of the promotional movies added to the official website was a mini-drama about three girls, Rina, Saki and Kaori, who play the game and become cursed by it.
- The game's music was composed by Ayako Toyoda.
- This game was released in America on Friday the 13th, a day known for superstition.
- The game sold 0.09m units globally.